Things you did well. Nicely formatted, easy to read. Use of typedef with structures.. Things you could improve Preprocessor: Since SDL.h isn't one of your own pre-defined header files, you should be searching for it in directories pre-designated by the compiler (since that is where it should be stored). Recording microphone with SDL2 gets delayed by 2 seconds 4 I am recording my microphone with SDL2. Somehow the callback is called after about 2 seconds. Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio(void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted ...

Hello all.   This is my first time going into the sound module of SDL, and I was able to get it to play a sound whenever the spaceship shoots a laser, or whenever it gets hit. However, the sound comes out too slow and isn't in sync with the rapid firing laser.   The problem is the audio ca Apr 22, 2018 · Using SDL on windows 10 I get high latency (~65ms on the built-in sound card, a horrendous ~130ms on an external Focusrite Scarlett). With 1.1.3 and the libportaudio.dll substitution trick and ASIO I get no audible latency at all (on either sound card, with ASIO4ALL for the built-in, and Focusrite ASIO driver for the Scarlett). Recording microphone with SDL2 gets delayed by 2 seconds 4 I am recording my microphone with SDL2. Somehow the callback is called after about 2 seconds. Jul 25, 2019 · Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games Sep 04, 2020 · If this could Just Work with low latency audio processing resuming as soon as the audio interface is plugged in again, that would be fantastic! #4 aoeudhtns on 09.05.20 at 00:45 I have an issue that I’d consider reporting, but I’m not sure if it’s “obscure” or not: after switching to pipewire, pavucontrol bugs out when selecting the ... Hi, I only recently rebuilt from git (1.3.1-20160105063026) but noticed the sound is really bad with SDL Audio now on this new build, lots of crackling. If I set to PortAudio, audio is fine. We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand Set the master clock to audio (type=audio), video (type=video) or external (type=ext). Default is audio. The master clock is used to control audio-video synchronization. Most media players use audio as master clock, but in some cases (streaming or high quality broadcast) it is necessary to change that. This option is mainly used for debugging ... sdl2 c++ mandelbrot free download. mandelbrot-c . My NES is a portable, open source, low level NES/Famicom emulator written in C#.The compatibility of My NES is very high, running most games without any bugs. “[SDL audio]: Requested 64 ms latency, got 85 ms [WARN] Audio rate control was desired, but driver does not support needed features” My laptop info is: Operating System: Windows 10 Home 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804) System Model: Alienware 17 R5 BIOS: 1.2.1 (type: UEFI) Processor: Intel® Core™ i7-8750H CPU ... Jul 25, 2019 · Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games I think this breaks down into two related but separate issues: First, the latency between writing audio (to a SDL) and when that audio is actually heard. If I could find a way to measure that, and it was consistent, I could adjust my processing and delivery of audio data to that SDL. Dec 20, 2015 · Pressing a key on the keyboard is recognized by both softwares almost half or a quarter of a second after pressing the key. (to be clear, this does not happen in latency spikes, but always, on every key press) This is with a Windows 8.1 PC using the Realtek HD audio driver/card built into my GIgabyte motherboard. SDL and GLFW are damn similar. SDL is a bit bigger and older and has more APIs, like audio, but if your code works in GLFW it should be trivial to port it to SDL. With SDL, you register an audio callback, and the callback is called by SDL every time you need to fill the buffer. If you don't want to write your own mixer, there is SDL_mixer. Recording microphone with SDL2 gets delayed by 2 seconds 4 I am recording my microphone with SDL2. Somehow the callback is called after about 2 seconds. Things you did well. Nicely formatted, easy to read. Use of typedef with structures.. Things you could improve Preprocessor: Since SDL.h isn't one of your own pre-defined header files, you should be searching for it in directories pre-designated by the compiler (since that is where it should be stored). A compatibility layer for running Windows programs - Staging branch, optimized for audio low latency on osu! (by ThePooN) We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand Play a sound with SDL2 (no SDL_Mixer). GitHub Gist: instantly share code, notes, and snippets. third test case: SDL2. Popular in applications, but high latency on many platforms. SDL already targeted NetBSD directly, but with many problems: Tried to use non-blocking I/O Workaround for the bad old days where opening /dev/audio locked it system-wide. Calls to SDL_Delay(1) everywhere; Bad quality output - jittering, poor performance; Buggy ... Jun 29, 2020 · Simple DirectMedia Layer is a C library (compatible with C++) that allows simple, low-level access, to the graphics functionality of a variety of platforms. This guide will help you get over the first challenge of using SDL: installing and setting it up. Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio(void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted ... Jun 29, 2020 · Simple DirectMedia Layer is a C library (compatible with C++) that allows simple, low-level access, to the graphics functionality of a variety of platforms. This guide will help you get over the first challenge of using SDL: installing and setting it up.