Using Git for version control in a Unity project requires a small amount of initial setup, but it can all be done quickly using the command-line client. This article covers initializing a new project using Git with Large File Storage (LFS) to handle the substantial number of binary files required by game development. Some people don't have Git. The files in Unity are way to large to upload into Git. We spent 4 hours with the mentors trying to get Git to work with Unity. The judges want to see that you made commits to your git repo throughout, and teams that can't demonstrate that get disqualified.